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Games / Inbox Zero

Inbox Zero gameplay: rows of message bricks labelled Pls reply, Spec review and Mom's bday, a 6x combo, and the paddle and ball below

Monday morning, and the unread pile is huge. Screenshot by Mia from Inbox Zero.

About the game

"Make it a LOT more fun"

It started as a small breakout game from one of my earlier videos: unread messages are the bricks, and hitting one marks it read. Then I gave Claude Opus 5.5 a single line from Simon Willison, word for word: "This game isn't fun enough yet. Make it a LOT more fun." Nothing else.

It worked on that for 127 minutes in Claude Code and sent out 19 subagents. First it wrote a script that plays the game by itself. Then it held a design meeting, with designers for feel, pacing, levels, risk and reward, and office jokes, plus judges whose job was to pick holes. It found real problems with the original: the ball could bounce up and down an empty column for 235 seconds without touching a message. Then it rebuilt the whole thing as a work week, with an all-hands on Tuesday, someone out of office on Wednesday, reply-all chain reactions on Thursday and the boss on Friday.

I played a bunch of rounds and it was a lot more fun, with two problems. On a phone held upright the ball spent seconds flying through empty space, and Monday felt almost like the old game, with nothing new until Tuesday. Ten more minutes: the messages moved down and filled more of a tall screen, your first ball on Monday can set off a chain of red megaphones, and the boss drops by within about eight seconds. On our own test bot, time the ball spent hitting nothing on a phone went from 17.5% to 6.7%. That's the version here, with the text in English.

The video follows a separate run of the same experiment, so the games in it play differently from this one.

The Friday boss level: the boss's speech bubble says Hello?? above a health bar, and a red "Got a sec?" is falling toward the paddle
Friday, and here comes the boss. Screenshot by Mia from Inbox Zero.

What I took away

The sentence alone wasn't the trick. What made the difference was that it played the game itself, measured what happened, and built a deliberately clumsy player that only ever catches the ball dead center on the paddle. Another version in the same experiment only tested with a bot that never misses, and its ball ended up spending more time hitting nothing.

— Mia

Getting started

How to play

You start Monday at 9:00 with three lives. Clear messages, hold out until clock-out, and on the weekend pick one thing to take into next week.

Controls

Move the paddleMouse, or ← →. On a phone, drag left and right along the bottom
ServeClick or press Space. On a phone, let go
Pick a perkClick a card, or press its number
Pause / muteP / M, or the buttons in the bottom corners

Worth knowing

  • Red @everyone megaphones mark everything around them read when you hit them. Hit one Re: and the whole thread of that color goes too.
  • At 18:00 the clock rolls into overtime. Leave on time and you get an extra card to choose from on the weekend.
  • On Friday, every message you read hits the boss. Don't catch the red "Got a sec?" the boss throws at you.
  • When someone drops cash in the group chat, grab it fast. It doesn't last.
8 versions

The versions from the video

One breakout game, rewritten by Opus 5.5 and GPT-6.1 Sol from a single "Make it a LOT more fun", plus my revision and two 3D versions

  1. My revision (Opus 5.5)The Ultracode version, revised after I played itPlay this one
  2. 3D · tilted (three.js)three.js is built into the file, so it opens a bit slowerPlay this one
  3. Claude Opus 5.5 · UltracodeRan into my 3-hour limit mid-reviewTime180m 24sAPI cost$36.75Play this one
  4. Claude Opus 5.5 · xhighTime20m 23sAPI cost$4.57Play this one
  5. GPT-6.1 Sol · CodexTime~12 minAPI cost$0.63Play this one
  6. GPT-6.1 Sol · Codex (sandboxed)This run couldn't open a browser to play-testTime~22 minAPI cost$0.71Play this one
  7. 3D · top-down (three.js)Play this one
  8. OriginalPlay this one

From the video: I Told Opus 5.5 to Make My Game a LOT More Fun. Time is how long that version took to make; the cost is at API list prices.

Questions? Join the discussion on YouTube

Game by Claude Opus 5.5, with notes from Mia