Same three prompts, seven bosses
This was a seven-way race. Every AI got exactly the same three prompts. First: build a boss-fight shooter for a phone held upright, where you drag to fly and the ship fires on its own, with one boss in three phases, all in one file and every bit of art drawn in code. Then: "Make it a LOT more fun." Last: turn the boss's final phase into a real bullet hell, with at least 800 bullets on screen at once, still running smoothly on a mid-range phone.
No two bosses came out alike. Sonnet made a flower, DeepSeek a crystal heart, Haiku a lantern, Gemini a shimmering eclipse, Sol a deep-sea machine, and Opus gave its jellyfish actual tentacles. Also, about half of the bosses are called "The Hollow" something. AIs really love that word.
Play now opens Opus 5.5's TIDEGLASS. When I told it to make the game a lot more fun, it spent 19 minutes building a whole scoring system: damage numbers, crystals you charge by shooting them, and graze combos. It also held up best in the stress test, with 4,000 bullets on screen before it started to stutter. The other six are under "The versions from the video" below, and you can switch from the top right while you play.
