The priciest setting came last
I asked Claude Fable 5.2 to write a bomber AI five times. The prompt was word for word the same each time; only the effort setting changed, from low up to max. Then I let the bots fight: 200 five-way free-for-alls and 1,000 one-on-one games.
Medium was the one to beat. It won 38% of the free-for-alls and close to nine in ten of its duels. Max, the most expensive setting, finished last: it won 11.5% of its duels, and 2 out of 100 against medium. I later gave max a second go, letting it watch replays of its losses, and it turned things around. The bots you play here are the first-round versions.
The arena is a 15×13 grid of pillars and crates. Blown-up crates sometimes drop power-ups for an extra bomb or a longer blast. Bombs go off eight turns after they're dropped and set each other off. From turn 200 the walls close in, one tile at a time from the outside. Each bot gets 50 milliseconds per turn to decide; if it runs out of time, it stands still. You play by the same rules.
